Hi, I'm André Meadows and this is Crash Course Games. So we finished the last episode nearing the end of the 1980s, and Nintendo was dominating the US and Japanese home console markets. But, with the video game business being a capitalistic enterprise and all, competition was on the rise. The 90s was the third decade of modern video games, and, like the First Console War between Atari, Mattel, and Coleco, competition drove innovation and better games. These new competitors were filling the hole left from the crash of the 80s, but also targeting an older and more mature audience. In the 1990s, players started seeing first person shooters, fighting games, and lots and lots of sports games https://casinoslots-sa.co.za/.
And today we are going to focus on the entrance of one company in particular that prompted this innovation and the war that came with it. Sega! [Theme Music] So the Sega Corporation of Japan had entered the North American home console market in 1986 with its Sega Master System which desperately wanted to compete with the NES but never managed to capture much market share. But before we get ahead of ourselves, I want to take a second here to talk about Sega. Sega sounds like a quintessential Japanese company but, actually, it was founded in the United States. By Americans. The company moved to Tokyo after World War 2 in focus on operating slot machines and coin-operated games on US military bases. At that time, the company was called Service Games, which would eventually be shortened and combined to form Sega. Sega transitioned into video games in the 1970s, and survived the whole boom and bust that we already talked about. And by the time Sega released its Master System, the company had been acquired by a Japanese conglomerate. OK, back to the Master System. The Sega Master System failed to really compete with the NES in the United States, even though the hardware was technically superior. This was mostly attributed to Sega's poor marketing, but also because of Nintendo's licencing practices (which we talked about last episode) which limited the number of third-party developers that Sega could work with. But then, in 1989, Sega released its Genesis console, which was much more competitive. To paraphrase Yoda, "Big gun, the second console wars had." Let's go to the Thought Bubble. Sega's first shots in the console wars were from the marketing department. Sega ran commercials that touted their superiority with the tagline "Genesis does what Nintendon't!" Their main weapon, though, was the technology. Their position as the only next generation console on the market was a strong advantage and they kept using that term "blast processing". The superior Genesis hardware had moved from an 8-bit to 16-bit architecture. This made for improvements in the look, sound, and playability of Sega's games. This improved hardware allowed a home console to more closely match the quality of games in arcades. Sega also took a cue from Nintendo and created a flagship character that could be the face of the console like Mario was for Nintendo. Sega's answer to the dumpy plumber who could sometimes throw fireballs was Sonic the Hedgehog. But Sonic wasn't Sega's first attempt at a mascot. During the Master System era, Alex Kid had been Sega's flagship character. Unfortunately, he was a bland character on a system that hardly anyone owned so no-one even cared enough about Alex Kid to hate him. Sonic was designed to fix that problem and become the hedgehog that Sega could really sink its corporate identity teeth into. Sonic, he could really move! Sonic, he's got attitude! Sonic, he's the fastest thing alive! Sonic was meant to appeal to an older crowd than Mario and the NES and it kind of worked. The Genesis also differentiated itself with the quality of its sports games. They partnered with American athletes to make games like Joe Montana Football and Mario Lemieux Hockey and licenced real teams and their players into these games. Sega succeeded. It differentiated itself from Nintendo and was growing in market share. But then, in 1991, Nintendo introduced its own 16-bit console in North America -- the Super Nintendo Entertainment System, or Super NES. Thanks, Thought Bubble! So the Super NES launched with the universally acclaimed Super Mario World and the technologically impressive racing game F Zero. But the Genesis software library had a two-year headstart. Many games for the Genesis were already on the market and the Genesis continued to lead during the Super Nintendo's first year. But Nintendo fell back on their tried-and-true strategy of producing high-quality games. The company created hit after massive hit for the new console. Nintendo games like Super Mario Kart, Starfox, and The Legend of Zelda: A Link to the Past all sold millions of copies. Third-party developers also delivered hits like Chrono Trigger, Mega Man X, the Final Fantasy series and the import of the immensely popular arcade hit Street Fighter 2. We'll talk more about that later. And Nintendo also introduced another successful console around this time -- the Game Boy which would go on to be one of the most successful handhelds of all time. Even though the Game Boy was handheld, it had similar capabilities to an 8-bit console. It only displayed four shades of grey, though. Some people even said it was green. And it required a ton of AA batteries. But it was portable, and it was bundled with the hit game Tetris. When the Game Boy released in Japan, it sold out of its initial 300,000 run in two weeks. This early success in handheld gaming would lead Nintendo to dominate this sector of the gaming industry for decades. The Second Console War was long and difficult, but there were some upsides. #1: Nobody died. #2: All of this was pretty great for people who liked to play video games. The Console War was capitalism at its best. Competition drove rapid innovation and improvements in video game hardware and software. But the Console War wasn't the only fight going on in the early 90s. There was also the bitterly fought battle between M. Bison and Ryu. Fighting games were huge at this time and Street Fighter 2, which was released in arcades in 1991, revolutionised the format. Now, fighting games had been around since the early days of video games but the genre was mostly made up of platforming beat-em-up titles like Double Dragon. The original Street Fighter pitted players against each other in head-to-head combat. It had a moderate success in Japan and America. Street fighter 2, though? That was a game changer. There were character backstories, you got to know all their blood types. Hey, you may want to donate blood to Guile one day. You don't know. But the real star of the show was the gameplay. The new 16-bit technology and its advanced controls were hyperresponsive and gave players the ability to execute a huge number of moves. Street Fighter 2 invented the combo mechanic and created the deep human pleasure of a well-timed Shoryuken or a Haryuken or whatever that thing that E. Honda does when he just does this. But nothing breeds competition like success so in 1992, Midway released Mortal Kombat to compete with Street Fighter 2. Its deeply compelling characters, visual style and carnage made it a popular alternative to the Street Fighter series. Mortal Kombat used digitised photographs as models for the characters. It was supposed to make the fighters look more real than characters in Street Fighter. Mortal Kombat also aimed for the adult market by including a lot of blood and gore. And I mean a LOT. You might not have known Johnny Cage's blood type, but in Mortal Kombat he could punch a dude's head off and then put on his sunglasses and look super cool. Hey, it could be worse. You could go up against Sub Zero and he could pull your spine out. Fatality. Excellent. Let's play some Mortal Kombat! Level up! So when the game came out on Super Nintendo and Sega Genesis, it was interesting because on the Super Nintendo version, they didn't have any blood at all. They actually made the blood splats clear so it looked like sweat. So you weren't supposed to think that they were bleeding, you were thinking that they were just sweating. And the Genesis version, as we're seeing right now, is clean to start but you could put in a special code and if you put in that special code, you got blood. I think we're gonna do that right now. OK, here you go. On this screen, you go A - B - A - C - A - B - B. *gasp* Did you see it? See it change color? That means we got blood!
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